Explanation of basic definitions in game theory.

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In the article entitled Non-Cooperative Game written by Nash in 1951, he discussed about the symmetries of games. Due to my lack of basic knowledge in permutations and symmetries, I looked up some basic concepts of them, but they're still quite unclear to me.

In this article, it says

A symmetry of a game will be a permutation of its pure strategies which satisfies certain conditions, given below. If two strategies belong to a single player, they must go into two strategies belonging to a single player.

What does this symmetry look like? Here's my interpretation:

A symmetry, say $\phi$, is a bijection with the set of "all" pure strategies (regardless of players), say D, as its domain to D itself. And this bijection satisfies that if two strategies, $x$ and $y$, belong to a single player $i$, then $\phi(x)$ and $\phi(y)$ are strategies of a single player $j$, who could or could not be $i$.

Is there any problem in my interpretation?

And here's one more little problem:

The article continues saying that if $\phi$ is the permutation of the pure strategies it induces a permutation $\psi$ of the players. What does it mean by the word $``$induces$"$? And what does $\psi$ look like?

Here is the link to this article:

http://www.jstor.org/discover/10.2307/1969529?uid=3739216&uid=2134&uid=2&uid=70&uid=4&sid=21103378096701

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Yes, you're correct. Symmetry, in this context, means just that. It's little more than notation.

The bijection $\phi$ decomposes into a composition (the product $\Pi$ denotes composition)

$$ \phi = T \circ(\Pi_i \phi_i), $$

where each $\phi_i$ only permutes player $i$'s pure strategies and $T$ is a permutation on the set of players.

The map $T$ is the permutation on players induced by $\phi$. It is the induced quotient map, in mathematical language. Nash requires his symmetry to respect the equivalence classes labeled by players, so this symmetry descends to a symmetry of players.