Is it possible to find the unit vector with:
Roll € [-90 (banked to right), 90 (banked to left)],
Pitch € [-90 (all the way down), 90 (all the way up)]
Yaw € [0, 360 (N)]
I calculated it without the Roll and it is
\begin{pmatrix}
cos(Pitch) sin(Yaw)\\
cos(Yaw) cos(Pitch)\\
sin(Pitch)
\end{pmatrix}.
How should it be with the Roll rotation and how can I get to this result?
My coordinate system is with +z up, +x right and +y forward
Many thanks!
2026-04-03 15:11:26.1775229086
Find unit vector given Roll, Pitch and Yaw
15.7k Views Asked by Bumbble Comm https://math.techqa.club/user/bumbble-comm/detail At
1
There are 1 best solutions below
Related Questions in MATRICES
- How to prove the following equality with matrix norm?
- I don't understand this $\left(\left[T\right]^B_C\right)^{-1}=\left[T^{-1}\right]^C_B$
- Powers of a simple matrix and Catalan numbers
- Gradient of Cost Function To Find Matrix Factorization
- Particular commutator matrix is strictly lower triangular, or at least annihilates last base vector
- Inverse of a triangular-by-block $3 \times 3$ matrix
- Form square matrix out of a non square matrix to calculate determinant
- Extending a linear action to monomials of higher degree
- Eiegenspectrum on subtracting a diagonal matrix
- For a $G$ a finite subgroup of $\mathbb{GL}_2(\mathbb{R})$ of rank $3$, show that $f^2 = \textrm{Id}$ for all $f \in G$
Related Questions in GEOMETRY
- Point in, on or out of a circle
- Find all the triangles $ABC$ for which the perpendicular line to AB halves a line segment
- How to see line bundle on $\mathbb P^1$ intuitively?
- An underdetermined system derived for rotated coordinate system
- Asymptotes of hyperbola
- Finding the range of product of two distances.
- Constrain coordinates of a point into a circle
- Position of point with respect to hyperbola
- Length of Shadow from a lamp?
- Show that the asymptotes of an hyperbola are its tangents at infinity points
Related Questions in TRIGONOMETRY
- Is there a trigonometric identity that implies the Riemann Hypothesis?
- Finding the value of cot 142.5°
- Using trigonometric identities to simply the following expression $\tan\frac{\pi}{5} + 2\tan\frac{2\pi}{5}+ 4\cot\frac{4\pi}{5}=\cot\frac{\pi}{5}$
- Derive the conditions $xy<1$ for $\tan^{-1}x+\tan^{-1}y=\tan^{-1}\frac{x+y}{1-xy}$ and $xy>-1$ for $\tan^{-1}x-\tan^{-1}y=\tan^{-1}\frac{x-y}{1+xy}$
- Sine of the sum of two solutions of $a\cos\theta + b \sin\theta = c$
- Tan of difference of two angles given as sum of sines and cosines
- Limit of $\sqrt x \sin(1/x)$ where $x$ approaches positive infinity
- $\int \ x\sqrt{1-x^2}\,dx$, by the substitution $x= \cos t$
- Why are extraneous solutions created here?
- I cannot solve this simple looking trigonometric question
Related Questions in VECTORS
- Proof that $\left(\vec a \times \vec b \right) \times \vec a = 0$ using index notation.
- Constrain coordinates of a point into a circle
- Why is the derivative of a vector in polar form the cross product?
- Why does AB+BC=AC when adding vectors?
- Prove if the following vectors are orthonormal set
- Stokes theorem integral, normal vector confusion
- Finding a unit vector that gives the maximum directional derivative of a vector field
- Given two non-diagonal points of a square, find the other 2 in closed form
- $dr$ in polar co-ordinates
- How to find reflection of $(a,b)$ along $y=x, y = -x$
Related Questions in ROTATIONS
- Properties of a eclipse on a rotated plane to see a perfect circle from the original plane view?
- why images are related by an affine transformation in following specific case?(background in computer vision required)
- Proving equations with respect to skew-symmetric matrix property
- Finding matrix linear transformation
- A property of orthogonal matrices
- Express 2D point coordinates in a rotated and translated CS
- explicit description of eigenvector of a rotation
- Finding the Euler angle/axis from a 2 axes rotation but that lies on the original 2 axes' plane
- How to find a rectangle's rotation amount that is inscribed inside an axis-aligned rectangle?
- Change of basis with rotation matrices
Trending Questions
- Induction on the number of equations
- How to convince a math teacher of this simple and obvious fact?
- Find $E[XY|Y+Z=1 ]$
- Refuting the Anti-Cantor Cranks
- What are imaginary numbers?
- Determine the adjoint of $\tilde Q(x)$ for $\tilde Q(x)u:=(Qu)(x)$ where $Q:U→L^2(Ω,ℝ^d$ is a Hilbert-Schmidt operator and $U$ is a Hilbert space
- Why does this innovative method of subtraction from a third grader always work?
- How do we know that the number $1$ is not equal to the number $-1$?
- What are the Implications of having VΩ as a model for a theory?
- Defining a Galois Field based on primitive element versus polynomial?
- Can't find the relationship between two columns of numbers. Please Help
- Is computer science a branch of mathematics?
- Is there a bijection of $\mathbb{R}^n$ with itself such that the forward map is connected but the inverse is not?
- Identification of a quadrilateral as a trapezoid, rectangle, or square
- Generator of inertia group in function field extension
Popular # Hahtags
second-order-logic
numerical-methods
puzzle
logic
probability
number-theory
winding-number
real-analysis
integration
calculus
complex-analysis
sequences-and-series
proof-writing
set-theory
functions
homotopy-theory
elementary-number-theory
ordinary-differential-equations
circles
derivatives
game-theory
definite-integrals
elementary-set-theory
limits
multivariable-calculus
geometry
algebraic-number-theory
proof-verification
partial-derivative
algebra-precalculus
Popular Questions
- What is the integral of 1/x?
- How many squares actually ARE in this picture? Is this a trick question with no right answer?
- Is a matrix multiplied with its transpose something special?
- What is the difference between independent and mutually exclusive events?
- Visually stunning math concepts which are easy to explain
- taylor series of $\ln(1+x)$?
- How to tell if a set of vectors spans a space?
- Calculus question taking derivative to find horizontal tangent line
- How to determine if a function is one-to-one?
- Determine if vectors are linearly independent
- What does it mean to have a determinant equal to zero?
- Is this Batman equation for real?
- How to find perpendicular vector to another vector?
- How to find mean and median from histogram
- How many sides does a circle have?
There are a lot of questions like this, all slightly different. My earlier answer to a different question is closely related to what you need, but the question is different enough that I thought it better to write an answer a little more applicable to your case.
I'll use right-handed $x,y,z$ Cartesian coordinates. I visualize roll, pitch, and yaw using the motion of someone's right hand, whose thumb and index finger are kept outstretched at right angles.
We start out with index finger of pointing in the direction $(0,1,0)^T$ (positive $y$ axis) and thumb pointing in the direction $(0,0,1)^T$ (positive $z$ axis). We turn the entire hand by the angle $\theta$ (the "yaw" angle) counterclockwise around the $z$ axis. We then rotate the hand in the plane now occupied by the index finger and thumb, turning it by the angle $\phi$ (the "pitch" angle) with the index finger moving in the direction of the thumb.
At this point the angles $\phi$ and $\theta$ describe the direction of the index finger in something like geographic coordinates, where $\phi$ corresponds to latitude and $\theta$ corresponds to longitude. (Note that these are not the kind of "mathematical" spherical coordinates where $\phi$ is the angle of a vector relative to the $z$-axis.)
Finally, we rotate the hand using the direction of the index finger as the axis of rotation, turning the thumb toward the palm of the hand by an angle $\psi$ (the "roll" angle).
The effect of these motions on a vector "attached" to the hand can be represented by a $3\times3$ matrix. We can decompose this matrix into a product of three much simpler matrices. Each of these three matrices will be a rotation around one of the principal axes ($x$, $y$, or $z$ axes), unlike the pitch and roll motions described above, which were performed around axes relative to an already-rotated hand.
To reproduce the result of the roll, pitch, and yaw on the orientation of the hand, using rotations only around the principal axes, we have to do the rotations in reverse order. This is so that we can still do pitch and roll around the correct axes relative to the hand, but do them while those axes are still aligned with the principal axes.
We do the "roll" through angle $\psi$ first, using the rotation matrix $$ R_y(\psi) = \begin{pmatrix} \cos\psi & 0 & -\sin\psi \\ 0 & 1 & 0 \\ \sin\psi & 0 & \cos\psi \end{pmatrix} $$ (a rotation around the $y$-axis), then the "pitch" through angle $\phi$, using the matrix $$ R_x(\phi) = \begin{pmatrix} 1 & 0 & 0 \\ 0 & \cos\phi & -\sin\phi \\ 0 & \sin\phi & \cos\phi \end{pmatrix} $$ (a rotation around the $x$-axis), and finally the "yaw" through angle $\theta$, using the matrix $$ R_z(\theta) = \begin{pmatrix} \cos\theta & \sin\theta & 0\\ -\sin\theta & \cos\theta & 0 \\ 0 & 0 & 1 \end{pmatrix} $$ (a rotation around the $z$-axis). These are much like the axis-rotation matrices used in several other places (including my earlier answer), but with a sequence of axes and signs of the matrix entries suitable to your system.
The best way to understand how this works may be to try several examples, using simple pitch, roll, and yaw angles such as $\pi/2$ or $\pi/4$, and confirm that this sequence of rotations around fixed principal coordinate axes has the same result as the desired sequence of rotations around axes defined by the orientation of the hand.
This sequence of rotations is equivalent to the single rotation performed by the matrix product $R_z(\theta)R_y(\phi)R_x(\psi)$. For example, here's what this rotation does to the direction of the index finger, $(0,1,0)^T$: \begin{align} R_z(\theta) R_x(\phi) R_y(\psi) \begin{pmatrix} 0 \\ 1 \\ 0 \end{pmatrix} &= R_z(\theta) R_x(\phi) \begin{pmatrix} \cos\psi & 0 & -\sin\psi \\ 0 & 1 & 0 \\ \sin\psi & 0 & \cos\psi \end{pmatrix} \begin{pmatrix} 0 \\ 1 \\ 0 \end{pmatrix} \\ &= R_z(\theta) R_x(\phi) \begin{pmatrix} 0 \\ 1 \\ 0 \end{pmatrix} \\ &= R_z(\theta) \begin{pmatrix} 1 & 0 & 0 \\ 0 & \cos\phi & -\sin\phi \\ 0 & \sin\phi & \cos\phi \end{pmatrix} \begin{pmatrix} 0 \\ 1 \\ 0 \end{pmatrix} \\ &= R_z(\theta) \begin{pmatrix} 0 \\ \cos\phi \\ \sin\phi \end{pmatrix} \\ &= \begin{pmatrix} \cos\theta & \sin\theta & 0\\ -\sin\theta & \cos\theta & 0 \\ 0 & 0 & 1 \end{pmatrix} \begin{pmatrix} 0 \\ \cos\phi \\ \sin\phi \end{pmatrix} \\ &= \begin{pmatrix} \cos\phi \sin\theta \\ \cos\phi \cos\theta \\ \sin\phi \end{pmatrix}, \\ \end{align} which agrees with your result.
What this same rotation does to the direction of the thumb, $(0,0,1)^T$, is \begin{align} R_z(\theta) R_x(\phi) R_y(\psi) \begin{pmatrix} 0 \\ 0 \\ 1 \end{pmatrix} &= R_z(\theta) R_x(\phi) \begin{pmatrix} \cos\psi & 0 & -\sin\psi \\ 0 & 1 & 0 \\ \sin\psi & 0 & \cos\psi \end{pmatrix} \begin{pmatrix} 0 \\ 0 \\ 1 \end{pmatrix} \\ &= R_z(\theta) R_x(\phi) \begin{pmatrix} -\sin\psi \\ 0 \\ \cos\psi \end{pmatrix} \\ &= R_z(\theta) \begin{pmatrix} 1 & 0 & 0 \\ 0 & \cos\phi & -\sin\phi \\ 0 & \sin\phi & \cos\phi \end{pmatrix} \begin{pmatrix} -\sin\psi \\ 0 \\ \cos\psi \end{pmatrix} \\ &= R_z(\theta) \begin{pmatrix} -\sin\psi \\ -\cos\psi \sin\phi \\ \cos\psi \cos\phi \end{pmatrix} \\ &= \begin{pmatrix} \cos\theta & \sin\theta & 0\\ -\sin\theta & \cos\theta & 0 \\ 0 & 0 & 1 \end{pmatrix} \begin{pmatrix} -\sin\psi \\ -\cos\psi \sin\phi \\ \cos\psi \cos\phi \end{pmatrix} \\ &= \begin{pmatrix} -\sin\psi \cos\theta - \cos\psi \sin\phi \sin\theta \\ \sin\psi \sin\theta - \cos\psi \sin\phi \cos\theta \\ \cos\psi \cos\phi \end{pmatrix} \\ \end{align} if I haven't dropped a sign or made some other arithmetic error.