I have this function representing the vertical velocity of a player jumping in a video game over time $t$.
$$V(t) = V_0 - G\cdot t + j\cdot F\cdot t$$
$V_0 = \,\,?$ is the initial velocity
$G = 50$ is the gravity constant
The longer the player holds the jump button, the higher he should go. It is predetermined that a player holding during the whole jump will have a peak height of $6$ but a player not holding the jump at all will have a peak height of $1$.
$F = \,\,?$ is the floating constant, how much the player floats in the air when he holds jump
$j = 1$ if the player holds the jump button otherwise $j = 0$
To find the height at any time $t$ I need to find the integral of the velocity function:
$$\begin{align} \frac{dy}{dt} = V(t)\Rightarrow & \frac{dy}{dt}=V_0 - G\cdot t + j\cdot F\cdot t\\ & dy=(V_0 - G\cdot t + j\cdot F\cdot t)dt\\ & \int dy=V_0\int dt - G\int t \,dt + j\cdot F\int t\,dt\\ & y = V_0\cdot t - \frac{G\cdot t^2}{2} + \frac{j\cdot F\cdot t^2}{2} + C \end{align}$$
$C = 0$ is the initial vertical position (and can safely be ignored)
I want to find $V_0$ and $F$ such as
if $j = 0$, the maximum of $y$ is $1$ but if $j = 1$, the maximum of y is $6$
My problem is I don't know how to find unknowns in my equations from those maximums. It would be easy if I simply had points since $j= 0$ cancels the $F$ variable leaving only one unknown. But I only have the output value of the function $y(t_{max}) = 1, j = 0$ and $y(t_{max}) = 6, j = 1$.
How can I resolve the equation and get my 2 unknowns?
You have $y$ as a quadratic function of $t$. For this even have a maxima, you must have coefficient of $t^2$ negative.
Now try similarly for $j=1$ :)