I have a fully calibrated camera setup (that means $K$ and $P = [R|t]$ are known) and want to project a 3d line into the camera image.
The 3d line is defined via world coordinates $A$ and $B$ (as $4x1$ homogeneous vectors) and represented with Plücker coordinates:
$$ L = A\cdot B^T - B\cdot A^T\\ L_{coord} = \{l_{12},l_{13},l_{14},l_{23},l_{42},l_{34}\} $$
How is than the projection performed? I assume as the projection matrix for points is $3x4$ the new projection matrix should something like $3x6$. I could not find a good resource about this topic.
I found what I was looking for in "Harley & Zisserman" (I must overlooked it). The projected line in the image can be calculated by: $$ [l]_x = P\cdot L\cdot P^T $$
and
$$ [l]_x =\begin{bmatrix} 0&-c&b&\\ c&0&-a\\ -b&a&0 \end{bmatrix} $$
where $(a,b,c)$ are coefficients in the line equation $ax+by+c=0$ and $P$ is the standard projection matrix.