Let's assume that we have two vectors in $\mathbb R ^3$, $v_1$ and $v_2$, such that $v_1 \perp v_2$ and $|v_1|=|v_2|=1$.
Since the two vectors emerge from the origin, they can define a circle in $\mathbb R^3$ that includes both vectors and is perpendicular to their cross product.
Now, the question is how to compute all points on the circle that have a specific $z$-value, or in other words, all points that are formed by intersecting the non-horizontal circle at the origin with a horizontal plane with a specific $z$-value determining its height.
Later addition:
Reading this problem can cause confusion because of me adding specifiers like 'horizontal' without me providing what is the coordinate system we work on. In my system, X is right, Y is front, and Z is up. So saying a 'horizontal' plane means: the plane that is parallel to the X and Y (right and front) axes and is defined by only is Z value as its height.
Let's write the points of the circle parametrically:
$$ u(t) = \cos(t) v_1 + \sin(t) v_2 $$ where $t$ ranges from $0$ to $2\pi$.
Each of these points (i.e., for any $t$) is a unit vector.
You want to know when these have a particular $z$-value; let's say $z = c$. That's the same as saying that the dot-product of $u(t)$ with the $z$-axis unit vector $e_3 = \pmatrix{0 \\0\\1}$ must be exactly $c$. So let's write that out: \begin{align} c &= u(t) \cdot e_3 \\ &= (\cos(t) v_1 + \sin(t) v_2) \cdot e_3 \\ &= (\cos(t) v_1 \cdot e_3 + \sin(t) v_2 \cdot e_3) \end{align} Now $v_1 \cdot e_3$ is just the $z$-coordinate of $v_1$; similarly for the other dot product. So we have $$ c = z_1 \cos(t) + z_2 \sin(t) $$ Here's where things get a little tricky. If only the right-hand side had the form $$ \cos(b) \cos(t) + \sin(b) \sin(t) $$ we could use the cosine-addition formula to simplify it. But $z_1$ and $z_2$ aren'y necessarily the sine and cosine of any angle. To have that be true, we'd need $z_1^2 + z_2^2 = 1$. So let's fiddle a little: \begin{align} c &= z_1 \cos(t) + z_2 \sin(t) \\ &\\ \frac{c}{\sqrt{z_1^2 + z_2^2}} &= \frac{z_1 \cos(t) + z_2 \sin(t)}{\sqrt{z_1^2 + z_2^2}} &\text{ dividing both sides by the same thing}\\ \frac{c}{\sqrt{z_1^2 + z_2^2}} &= \frac{z_1}{\sqrt{z_1^2 + z_2^2}} \cos(t) + \frac{z_2}{\sqrt{z_1^2 + z_2^2}} \sin(t) &\text{ distributing}\\ \end{align}
Now we have a pair of (somewhat messy) coefficients whose squares sum to one, and we need to find "the angle whose cosine and sine these numbers are".
Fortunately, we're in luck: there's a pretty standard math function, "atan2", that provides just what we need: in general $atan2(y, x)$ [yes, I got the order right!] is the angle $r$ with the property that a ray from the origin in direction $r$ passes through the point $(x, y)$. To put it differently, there's a number $r$ with the property that $x = r \cos(b); y = r \sin(b)$.
Let's let $b = atan2(\frac{z_2}{\sqrt{z_1^2 + z_2^2}}, \frac{z_1}{\sqrt{z_1^2 + z_2^2}})$.
Then we have $$ \cos(b) = \frac{z_1}{\sqrt{z_1^2 + z_2^2}} \\ \sin(b) = \frac{z_1}{\sqrt{z_1^2 + z_2^2}} $$ So we can rewrite a bit more: \begin{align} \frac{c}{\sqrt{z_1^2 + z_2^2}} &= \frac{z_1}{\sqrt{z_1^2 + z_2^2}} \cos(t) + \frac{z_2}{\sqrt{z_1^2 + z_2^2}} \sin(t)\\ &= \cos(b) \cos(t) + \sin(b) \sin(t)\\ &= \cos(b-t) & \text{by the cosine subtraction formula}\\ \end{align} which means that \begin{align} \cos^{-1}\left(\frac{c}{\sqrt{z_1^2 + z_2^2}} \right) = b - t \end{align} so $$ t = b - \cos^{-1}\left(\frac{c}{\sqrt{z_1^2 + z_2^2}} \right) $$ will be one of the two solutions you need.
The nasty thing here is that the inverse cosine of $x$ only provides one of the two angles whose cosine is $x$. To get the other, you negate. So the other $t$-value you want is $$ t = b + \cos^{-1}\left(\frac{c}{\sqrt{z_1^2 + z_2^2}} \right) $$
From these two values of $t$, you can compute $\cos(t)$ and $\sin(t)$ and therefore compute $u(t)$, which is what you needed.
I want to add one more thing: I said to let $$b = atan2(\frac{z_2}{\sqrt{z_1^2 + z_2^2}}, \frac{z_1}{\sqrt{z_1^2 + z_2^2}} $$ but there's a slightly different description of atan2 that lets us simplify a bit: atan2(y, x) is the angle $b$ with the property that a ray from the origin at angle $b$ (counterclockwise from the positive-$x$ direction) passes through the point $(x, y)$. That means that for any positive number $q$, the ray also passes through $(qx, qy)$. So $atan2(y, x)$ is the same as $atan2(qy, qx)$, as long as $q$ is positive. As a consequence, we can replace our formula for $b$ with $$ b = atan2(z_2, z_1) $$ which is certainly simpler to read.
One more thing: atan2 isn't defined at $(0, 0)$ (more precisely, its definition is arbitrary), so it's good that in your setup for this problem, you pointed out that the $z$-components of your two vectors were nonzero.