I have been developing a science fiction novel, and something akin to the following mathematics problem has arisen: (Assume Newtonian mechanics for the moment.)
Alice is a medium-distance space-hauler, and has to move her cargo in a straight line from point $A$ to point $B$, a distance of $9\times 10^{12}$ meters. Because high accelerations are uncomfortable for humans over long intervals, Alice will be accelerating towards point B for the first half of her journey at $+10 \ m/s^2$, and switching to $-10 \ m/s^2$ to slow down halfway through.
Blorb, a freaky alien space pirate, has plans to plunder Alice's booty, and due to his alien physiology can tolerate accelerations up to $\pm 25 \ m/s^2$. If he must leave $24$ hours after Alice to avoid making his intentions obvious, what is the soonest he can intercept Alice, assuming he must match not only her position, but also her velocity to properly board her ship?
The only flight plans that matter are: accelerate towards $B$ for time $t_1$, then accelerate towards $A$ for the rest of time (say until $t_2$). Doing anything else wastes time.
Proof: suppose for time $t_a$ through $t_b$ you didn't accelerate (or did so less than the maximum). Now consider accelerating towards $B$ for some small period of time, then decelerate for some period of time such that your start and end speed are unchanged. You then have a faster average speed so you use less time to cover that same distance.
We simply give the total distance and ending velocity of such a flight plan, and you can get simultaneous equations for Alice and Blorb matching at true-clock time $t$.
From a standing start, accelerating continuously gives you $$\begin{align*}v(t)&=a(t-t_0)\\x(t)&=\frac{1}{2}a(t-t_0)^2\end{align*}$$ by directly integrating $v(t)$. Therefore at the turnover point, your current physical coordinates are $v_1=v(t_1)=a(t_1-t_0), x_1=x(t_1)=\frac{1}{2}(t_1-t_0)^2$.
Next, consider the retrograde acceleration phase which gives you $$\begin{align*}v(t)&=v_1-a(t-t_1)\\x(t)&=x_1+v_1(t-t_1)-\frac{1}{2}a(t-t_1)^2\end{align*}$$ again by direct integration $\int_{t_1}^tv(t)\,\mathrm{d}t$.
Let Alice's head start be $s$, to match velocities at unknown intercept time $t$ and Blorb turnaround time $t_1$, $0\leq t_1\leq t$ we have $$a_Bt_1-a_B(t-t_1)=a_A(t+s)\quad\Rightarrow\quad t_1=\frac{1}{2}\left((1+a)t+as\right)$$ where we're going to nondimensionalize by letting $a=\frac{a_A}{a_B}$.
Plug that into the constraint matching positions at time $t$: $$\begin{align*} \frac{1}{2}t_1^2+t_1(t-t_1)-\frac{1}{2}(t-t_1)^2&=\frac{1}{2}a(t+s)^2\\ -t_1^2+2t_1t-\frac{1}{2}t^2&=\frac{1}{2}a(t+s)^2\\ (1-a^2)t^2-2as(1+a)t-as^2(2+a)&=0\\ t&=\frac{s}{1-a}\left(a+\sqrt{\frac{2a}{1+a}}\right) \end{align*}$$ Tedious but straightforward.
With the actual numbers in the question, the results are $$\begin{align*} t&=46\!:\!14\!:\!13.7\text{ (+1 day head start)}\\ t_1&=37\!:\!09\!:\!57.6\\ d&=3.1968\times10^{11}\text{m} \end{align*}$$ so Alice gets caught just under 3 days out, about 3.5% of the way there.