The area of the unit circle is $\pi$ and its circumference is $2\pi$. Consequently, many elementary methods for calculating and approximating $\pi$ use a geometric approach on the circle, such as bounding the circumference by sequences of inscribed and outscribed polygons with successively higher edge counts, or randomly sampling points from the unit square and then using the Pythagorean theorem to decide which of them lie within the unit circle to get an approximation of its area.
However, it is also true that the volume of the unit sphere is $\frac{4}{3}\pi$ and that its surface area is $4\pi$.
My question is: Which methods use $\pi$'s role in the geometry of the sphere to calculate or approximate the constant?
You can mimic the way it is done in 2D, by randomly sampling points in the unit cube and calcultate the fraction that lie in the unit sphere inside. The theoretical result is $\dfrac{\frac43\pi}{8} = \dfrac{\pi}{6}$.
However, it don't see it being more efficient than the 2D version, because you need to make $1.5$ times more random samples, and the calculus of the hypothenus length of the triangle is more tedious with the third coordinate.