Chess is primarily a game of strategy, not psychology. By this, I mean that there is no bluffing or second-guessing involved. It should theoretically be possible to write an optimal program, 'Program A', which cannot be beaten by any other program. Even if another team of programmers is given the program, they will not be able to tailor-make a 'Program B', which is able to exploit Program A's weakness.
In contrast, many gambling games involve a heavy psychology element. I am reasonably confident that there does not exist a poker program 'A' which won't lose (on average) to any other program, even if that program is told exactly what program A is. I think one could tailor-make a program 'B' to exploit program 'A'.
Using this metric - whether or not it is possible to create a program that is unbeatable even if it's strategy is given away - would Sushi Go classify as a psychology or strategy game? What about other games?
I have no clue what “Sushi Go” is, but I can give insight into this little question: the major difference between the 2 games you described (chess and poker) is an element of uncontrollable chance. Poker is random, it cannot be “perfectly solved” because it relies on randomness. Games like chess on the other hand, have clear cut rules and it’s obvious that playing one move is better than another. Given enough time to run through all possible states and strategies, any computer could solve any finite game. However, I would like to point out that just because a computer plays perfectly, that doesn’t mean it always wins. In this sense, perfect just means that the computer always makes the strongest possible move. The computer can still tie. Take for example checkers (a game that has been solved), if the player plays perfectly against the computer, he can tie the computer.