So, when I was in high school, I learnt several geometric drawings such as bisecting line segments or angles, to constructing a square whose area is the sum of two other squares etc. using a ruler and a compass.
Later, at a more mature level of my mathematics journey, I learnt these problems puzzled us since classical Greek era, and they constitute of the whole branch of Geometric construction.
But my question is, why? In particular, the rules of the game (you can only use a straightedge and a compass, no other tool) as well as some of the problems seem rather arbitrary, as well as rather primitive. I am not necessarily asking practical applications, but do these methods or knowing the drawing techniques reveal anything particularly interesting, about structure of real numbers or topology of 2D surface etc.? The problems seem useful to build intuitions of high school students, but beyond that, is there anything deeper that warrants a name (Geometric Construction) for this whole branch of mathematics, and something that mathematicians find interesting?
The field that suffices for being able to implement the geometric constructions in Euclid is the field of constructible numbers, so that one doesn't need the full real number field in this context. In general, the relation between geometry and algebra is a rich source of subsequent mathematical developments, such as Felix Klein's Erlangen Program. The issue of which Riemann surfaces require the full real field, and which can be defined, say, over algebraic number fields, is also an interesting one where a lot of research has been done.