Why is it that I cannot imagine a tesseract?

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I try hard to "visualise" (say "imagine") a tesseract but I can't.

Why is it that I can't?


This may be a question for a scholar of some other discipline and not for a mathematician, e.g. psychology (topic: cognition?), anthropology, etc., but I am sure it is well defined and answerable as a question.

It could be answered with a definition of what I can imagine or the definition of what I can't imagine and why, for example.

There may be some fundamental property of our geometry that limits what we can represent so the question may be interpreted mathematically... anyway I think it is not a question to bounce without any thought.

Specifically: what is missing for me to be able to imagine a tesseract? Understanding? A different kind of brain, that processes information in a different way?

Can a top mathematician visualise a tesseract? I am not inviting a discussion, which would be off-topic. I am soliciting a thoughtful and articulate answer, if possible.

Note:

I already saw this question:

In what sense is a tesseract (shown) 4-dimensional?

and this video:

http://www.youtube.com/watch?NR=1&feature=endscreen&v=uP_d14zi8jk

already read this link:

http://en.wikipedia.org/wiki/Tesseract

and I have studied calculus-level maths, etc. and I found no difficulty in reasoning about imaginary numbers, infinite quantities and/or series, demonstrations ad absurdum, etc.


I would be really disappointed if this question were marked as "not constructive", or anything to that effect. I can accept it may be "off topic" because it may relate to how our brain visualises and not some mathematical property that prevents visualisation, but it really should not be considered as "not-constructive". It would actually help me so much to understand this conundrum...

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Big surprise: our brains evolved in a three-dimensional environment, and so that is what they are best suited for thinking about. It's easy to visualize because we literally see it all the time.

Thinking in higher dimensions is harder because we have no (little?) direct experience with them, so there is not a clear prototype for most people to use as a springboard for visualizing it.

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From 2D to 3D

To get an idea of what a 4-cube could look like I started imagining being a 2 dimensional entity on a page containing the projection of a 3-D cube :

$\qquad\qquad\qquad\qquad\qquad$cube

When my 2D entity progresses in the (new) 'perpendicular' direction to the 'back' of this strange 3-square the square at the middle will appear larger and larger until replacing the external square (a new square will 'materialize' at the middle, seem to grow, and so on...).
Notice that the entity is not moving in its support square and that this square will simply advance in the perpendicular direction without changing size : the growing part is only an effect of perspective!
An actual 3D-entity would cover a continuum of contiguous parallel squares.

Crossing the whole 3D space :

Grid3D


From 3D to 4D

Let's try this in 4D : we consider a 3D cube like the previous one and represent a smaller cube inside the first one. Again we imagine that, as we progress in the new perpendicular direction, the smaller cube will grow until taking the place of the larger one ; a new one will appear at the center, grow and so on... Here too we remain at a fixed position of our support cube which will cross other identical cubes while moving in the perpendicular direction.
An actual 4D-entity should occupy a continuum of contiguous cubes.

3D

To move in 'full-4D' you may imagine that cubes are filling the whole 3D space (generating a 3D grid).

Superpose to this 3D grid a smaller and parallel one (or an infinity of smaller and larger ones if you want...) that has a junction at every vertex with the corresponding vertex of the larger one. This will give you a 4D grid and as you move in 4D the smaller grid will take the place of the larger one, a new small grid will get out of the 'mist', grow and so on...

Grid4D (4D grid variant)

At this point you may imagine moving in your 3D cube or turning around it (changing only the perspective effect) and even the more confusing 4D rotations.

Excellent visualizations !