Background / Context The last days I have been implementing some affine transformation motion compensation for video applications.
left : original non-motion estimated sequence. right : Index frame objects in black. Motion object in white.
Question : If I have a set of points in 2D plane which are subjected to a known translation and a known rotation (note : no scaling here).
Will I always be able to find some point which I can find some angle which I can rotate around which accomplishes the same motion?
In other words, can I make the translational part $0$ by before some rotation (which we once again are free to choose) making an arbitrary translation and then back again after the rotation ?
My own thoughts have mostly been focused around matrix representations for this motion and how I possibly can do linear algebra and factor things out. But any approach or proof or counter-example would be of interest.


The answer is clearly...no.
Suppose that we have a non-zero translation composed with a rotation of angle zero. This (affine) map has no fixed point as it is a translation. If it would be equal to a rotation, it would have a fixed point. A contradiction.