I'm trying to solve this problem but I'm completely unsure of what sort of concepts/formulas/proofs I need in order to tackle it. I'm just lost on where to start. Here's an example story problem as it relates to item drops off a boss in an MMORPG...
Loot Table:
- Pants - 30%
- Helm - 20%
- Shoulders - 15%
- Chest- 10%
- Arms - 25%
Given these values and that the boss always drops a single item and the probabilities of those drops are not influenced by previous drops, what the average number of boss kills one would need to get a Chest piece? What's the average number of attempts one would need to get 3 pants, 2 Shoulders and an 1 Arm piece?
Any help pointing me in the right direction for what I should be studying or reading up on to solve this would be most helpful.
Thanks to normalization the probability of looting a chest piece in N successful boss fights is: $$P_{N}(Chest)+P_{N}(No Chest)=1$$ The probability of getting no chest piece in N trials is much easier to write down: $$P(NoChest)= (0.9)^N$$ So, $$P(Chest)=1-P(NoChest)\rightarrow 1-(0.9)^N$$
The number of times you would expect an event is given by: $$<n_{Chest}>=\sum_{j=1}^N j*P_N=\sum_{j=1}^N j*(1-0.9^j)$$
Since you want at least one chest piece, then you want to know when for what value of capital N does the number of expected chest pieces raise above 1. Hope this helps.