I want to look at the Monty Hall problem as a way of measuring the host's involvement in the game. Namely:
- The game show host's knowledge and action results in a change of the outcome of the game
- Since the host has a is nonzero effect on the game, then what is that value?
Example
Given 3 doors (a,b,c), solve for the most efficient & concise function of the game show host's involvement in the show
m.m= A function that is the lesser of B or Ca xor
m= 1or
a xor { C < B or B < C } = 1
My goal is to quantify and isolate m
Question
Is there any mathematical model, or proof that captures "Monty's knowledge" of the door's contents?
Alternatively, is there a model proof that expresses the relative "side channel" of information that would cause a savvy person to switch?
I'm asking because I think that a difference in statistical behaviors are an indicator that some variables are not accounted for in the problem. (hence common sense often fails this problem)
Is there any algebraic proof, or other discipline of mathematics that would capture the data I'm seeking?
Edit
To make this more concrete, if a "Montecule" represents the if/then logic that the host goes through in order to play the game, then I want to isolate that on one side of an equals sign. Why? I think it can be a building block to Artificial Intelligence, and learning.
The components of a 'Montecule' consist of
- Private knowledge of which door contains the prize
- A shared values system (between host and contestant) of what is most important. (typically the car)
- Ranking of whats less important and exposing that (decision making)
It seems to me that if I can identify a 'Montecule', I can chain them together to form more complex learning and decision systems.
The Wikipedia page on the Monty Hall problems lists many different kinds of Monty's, from 'Angelic Monty' and 'Ignorant Monty' (Monty does not know where prize is) to 'Lazy Monty' (lazy Monty always opens the door closest to him ... I suppose you could also have a 'Health-Conscious Monty' who always opens the door furthest away), and I am sure you can think of some more.
It might also be interesting to play successive Monty Hall scenarios, where both Monty and the contestant take into account each other's previous 'moves' and thus Monty might switch from one strategy to a different one.
But all these different scenarios can still be analyzed using conditional probabilities (as the Wikipedia page does) ... you just need to make all the different conditions explicit. (and you're right, most treatments of the Monty Hall problem don't)